真正经典的 RTS,融合 Roguelite 构筑。以子弹时间般的精准度操控单位。空投基地,集结军队。每一局,都是全新的兵器库。打造能打破游戏的构筑。或被游戏打破。

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

离开抢先体验时间:2026 年 5 月 14 日

开发者的话:

为何要采用抢先体验这种模式?

“Since we released the demo and started recruiting playtesters from our Discord, we realized that we love building the game alongside our community. All the feedback helped to make the game so much better already. But it is an incredibly complex game and there is still a lot things to add, systems to rework and others to get just right.
We hope that going through a phase of open Early Access development will make the game the best it can be, by expanding and improving the right parts.”

这款游戏的抢先体验状态大约持续多久?

“How long we will stay in Early Access is not completely decided yet.
It will depend on a number of factors, the feedback from the community, the speed with which we can implement the upcoming features and to an extent the success of the game as well.
Having said that, we will at least be in Early Access until mid 2025.”

计划中的完整版本和抢先体验版本到底有多少不同?

“Most importantly this will depend a lot on the feedback we get from our community. We plan to be in very close exchange to determine the shape of the final game.
To get a feel for what these might be here is a list of things we plan to implement while in Early Access. A lot of these are already based on community feedback:
  • a good tutorial to have a smooth experience even for RTS newcomers
  • a complete rework of the Drop system
  • more variety in the meta progression
  • many more units, upgrades and hacks to allow for even more crazy builds
  • adding key starter units, like the Berzerker and Turtle specialist and more refinery types to allow for more varied playstyles.
  • a lot of key quality of life features, like an autocast system, smarter control group management and better readability for some of the games systems.
  • Controller support
  • full Steam Deck support
  • full support for wider aspect ratios
  • Steam Achievements

抢先体验版本的现状如何?

“For more details look at the "About This Game" section of the store page, which only refers to features already implemented.

There is no tutorial, so it might take some endurance to learn the game. We have plans for a nice onboarding process that we want to add before the 1.0 launch.
There is already a lot of content in the game, but some of the key starter units we have planned are still missing.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan to increase the price to adjust for added features and content.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Please join the Rogue Command Discord server, if you want to be an active part of the games development!
We are very active there and love to have a direct exchange with our players. The link is in the game and on the Steam store page.
We also read everything that gets submitted to the Steam Community Forums and reply to bug reports and ideas there as well.”
了解更多

购买 Rogue Command

购买 Diplomacy is Not an Option + Rogue Command 捆绑包 (?)

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购买 Rogue Command & Soundtrack 捆绑包 (?)

包含 2 件物品: Rogue Command, Rogue Command - Supporter Pack

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包含 2 件物品: Rogue Command, From Glory To Goo

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关于此游戏

经典RTS,战术为魂

《Rogue Command》是一款单人RTS,玩起来就像那些定义了这一整个类型的经典之作。

指挥单位、建造基地、采集资源、探索地图、防守要地、策划进攻。但如今每一局的战场规则都在改变,每场战斗都是发现新打法的机会。

当战况过于激烈时,你可以随时将时间放慢到 10%,用子弹时间级的精准度下达指令。

Roguelite,变数无穷

每场战斗结束,你都会为接下来的恶战选择新工具。要么强化现有优势,要么把构筑推向全新的方向:

  • 蓝图为工程师的建造数据库加入新建筑:单位工厂、防御炮塔、治疗尖塔,或者超级武器——这正是你大军的一砖一瓦。

  • 升级会改造你的蓝图。让单位更强,或赋予它们全新特性,催生意想不到的协同。比如让攻击附带燃烧,或让单位死亡时炸裂成满地乱爬的爆炸幼体。

  • Hacks是足以改写游戏规则的强大科技遗物。为状态效果增加新维度,让燃烧的敌人惊慌逃窜,或让传送附带治疗。

无论输赢,每一次对局都会为你解锁新的军火组件。这些条目汇入散布银河各处、在欢快故障中灵感迸发的工程师们的神秘数据库。数百种单位、Hacks 和升级正等你建造、搭配,然后在实战中检验。

越战越精,越变越强

获取档案代币,在战斗档案馆庞大的技能树中解锁永久提升。你可以集中强化某一特性,也能广撒点数积累大量微小优势,甚至可以解锁掌控随机性的手段。不断尝试,直到找出最适合你打法的那条路。

你的战场,你的规则

每一局开始之前,你都要选择:

  • 工程师:你在战场上的化身。能空投建筑、统率大军。工程师倒下,这一局就结束了。

  • 经济体系:精炼厂和采集器的型号决定了你的经济形态。

  • 专家:构筑的基石,也是战场上的恐怖存在。每位专家都会改写战场规则,专属的专家Hacks更会把他们的特性推向颠覆战局的极致。

  • 城堡——固若金汤的防御和全图火炮打击。

  • 焚化器——用智能火焰铺满战场,焚烧敌军,庇护友军。

  • 机器回收者——从阵亡单位的残骸中唤起成群机器僵尸,把死亡变成资源。

  • 辅助坦克——为你的小队挂上救命增益。

  • 蜂群步行器——用蛛卵感染敌人。

  • 螳螂机甲——吞噬友军,换取难以想象的力量。

  • 机器冲锋信标——迅速铺开地图存在感和机动性。

  • 相位行者——带着小队一起传送,挂上增益,制造混乱。

敌人百变,战场无尽

吞噬行星的PCX(行星核心开采公司)已蔓延至整个银河,只有零星感染了水晶意识的工程师,仍挡在它的扩张之路上。

数十种敌人变体指挥着超过 150 种独有单位与建筑,逼你步步为营、不断变通。每一片战场都不一样,局势还可能瞬间逆转:

太阳风暴令敌我双方的护盾全部失效。雷暴会浇熄火焰。沙尘暴会缩短攻击射程。是祝福,还是诅咒?全看你的构筑和对手是谁。

“再来亿局……”——永无止境

首胜只是起点:15 个飞升阶段搭配独特首领,带来的递进挑战足以让你沉浸几十甚至上百小时。你对战场的掌控日益精湛。战斗档案馆逐渐充实。你不断发现新组合,把曾经碾碎过你的敌人反过来碾碎。直到你觉得自己准备好面对终极考验。

如果这还不够,就去挑战无限提高的热度等级,直到你打破游戏,或被游戏打破。

系统需求

    最低配置:
    • 操作系统: Win 10
    • 内存: 4 GB RAM
    • DirectX 版本: 11
    • 存储空间: 需要 5 GB 可用空间
    推荐配置:
    • 操作系统: Win 10
    • 内存: 8 GB RAM
    • DirectX 版本: 12
    • 存储空间: 需要 5 GB 可用空间

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