OFFBEAT is a music-tycoon game where you build the recording studio of your dreams. Collect and upgrade increasingly strange musical objects, complete jobs for cash, and record real, actual music.

想要将此项目添加至您的愿望单、关注它或标记为已忽略,请先登录

即将开启抢先体验

此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“At its core, OFFBEAT wants to offer an entry point to music production that's approachable, playful and funny. We have an idea in our minds about what that looks like, but to be the best game it can possibly be and one that people will want to both play and use to create music, we want to build it in concert (ha) with our players. The main creative challenge with this game is balancing complexity with accessibility - we want deep tools that enable expressive production, but we also want anyone to be able to pick the thing up and figure it out as they go without feeling overwhelmed. We're a small team (just 3 people!) and so it's important that we get as much feedback as we can, as early in the development process as possible. Early Access offers us the opportunity for this dialogue.”

这款游戏的抢先体验状态大约持续多久?

“We're aiming for an Early Access period of around 6-8 months.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We plan to release monthly updates for OFFBEAT throughout its Early Access period which will introduce new instruments and tasks to the game along with other features both based on the EA roadmap (to be released at a later date) as well as community requests. The full game release will include all this content along with features and improvements that won't be present during the EA period.”

抢先体验版本的现状如何?

“The Early Access release contains 10 musical objects (7 instruments and 3 effects), which you can purchase across three chapters. This represents the first three chapters of the game.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes, OFFBEAT will be launching into Early Access at a lower price point than the eventual 1.0 release. Specifics will be communicated closer to the time of release.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“- Prioritising fixes and features based on community feedback gathered through Steam forums, Discord and socials
- Sharing regular development update through devlogs
- Listening to the community for feature requests
- Highlighting community creations
- MORE”
了解更多
不支持简体中文

本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

此游戏尚未在 Steam 上推出

即将推出

感兴趣吗?
将此游戏添加至您的愿望单,以便在游戏推出时收到通知。
 
查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

关于此游戏

The year is 198X, and you're a jobbing composer. You start out with nothing but a toy keyboard shaped like a tiger, and a brand new sequence-o-matic 4-track that your uncle bought from a shady geezer in the pub.

Word quickly spreads about the new producer on the block, and soon the commissions are rolling in. Things start humble, recording tracks for weddings, workout videos and corporate presentations, but before long you're getting asked to score fantasy movies, museum openings, and all kinds of crazy stuff.

Of course, you'll have to upgrade your kit along the way. Turns out, the local second-hand magazine is a treasure trove of objects that make interesting sounds, from singing garden gnomes and shredders-that-shred-sound-as-well-as-paper, to high-end synthesisers and musical effects. By the end, you'll have figured out a sound that's all your own.

But OFFBEAT isn't just a game. All the musical instruments are fully simulated, and the music you're recording is real. The game is secretly a complete audio production tool. Every piece of music you create in the game gets exported and saved locally on your computer as a WAV file, which you can use for whatever you want.

Music production can be costly and complex to get into, especially for beginners. We created OFFBEAT to lower barrier to entry and to offer a playful, low-pressure way to learn the basics of audio producion. The goal is just to be expressive and experimental, but by the end you'll have learned a little about synthesizers, sound design, composition and recording. Our hope is that when the game's finished, you'll have the confidence and expertise to carry on composing and recording music.

  • Game meets a real audio production tool.

  • Accept jobs, compose music, earn money. 

  • Browse the Riches & Rags Catalogue to buy new synthesizers, then get Electric Lacey to upgrade and mod 'em.

  • Make music in a low-pressure and beginner-friendly setting.

  • Meet a whole host of weird characters.

  • Export your tracks as a WAV files onto your computer.

  • Share your tracks with the world, or just friends – up to you

  • Play through chapters themed after different styles of electronic music.

系统需求

    最低配置:
    • 操作系统: Windows 10
    • 处理器: SSE2 instruction set support
    • 显卡: Graphics card with DX10 (shader model 4.0) capabilities
    • DirectX 版本: 10
    • 存储空间: 需要 1 GB 可用空间
此产品无任何评测

您可以为此产品撰写您自己的评测,与社区分享您的使用体验。在本页面购买按钮上方的区域撰写您的评测。