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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“We’re launching Shrapnel in Early Access to build it alongside our community. While the core experience is already fun , tuning and optimizng our game mode—its characters and weapons—is best done with real player feedback.

As an indie development team, our goal is to create a shooter players will love and return to for the long term. Releasing in stages allows us to listen, iterate, and improve based on how the game actually feels in your hands.

Early Access gives the community a meaningful role in helping shape Shrapnel from a solid foundation into its best possible version.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We are currently planning for approximately two months in Early Access.

During the first month, we intend to release a lot of pure gameplay content that will be outlined in our Shrapnel Roadmap. Following that, we plan to introduce progression features such as Missions and the Battle Pass. We expect to spend additional time responding to community feedback, tuning systems, and ensuring players feel the game delivers strong value.

Depending on player feedback and development needs, the Early Access period may be extended. We will keep the community informed with regular roadmap updates and development communication throughout the process.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full release of Shrapnel is planned to be a more complete, polished, and feature-rich experience compared to Early Access.

Planned improvements and additions include:

- Ongoing refinement across weapons, movement, animations, and abilities
- Additional playable Operators released over time
- Expanded Operator progression with more perks and traits that support meaningful build choices
- New versions and time-of-day variations of the Tokyo map
- A map rotation system to increase match variety
- Additional ways to play through mode variants and rotating playlists
- Controller support
- Party systems and the ability to play with friends
- A weapon customization system
- New free and paid Battle Passes
- Expanded cosmetic offerings
- Daily Missions

Early Access allows us to gather real player data and feedback that directly informs balance, progression, and systems design as development continues toward full release. ”

Bagaimanakah keadaan semasa versi Akses Awal?

“At Early Access launch, Shrapnel features a single competitive game mode: Stockpile.

Game Mode: Stockpile

SHRAPNEL: Stockpile is a 4v4 objective-based FPS where squads compete to collect and deposit 300 grav-kilos of volatile Sigma before their rivals. Players take on contracts as Operators working for Valdacha, navigating hostile environments, engaging enemy squads, and securing Sigma from both the world and opposing teams.

Gameplay Overview

- 4v4 squad-based matches
- First team to deposit 300 grav-kilos of Sigma wins
- Sigma can be gathered from the environment or stolen from enemy Operators
- Teams deposit Sigma at their active Grav-Sync to increase progress
- As more Sigma is deposited, your team’s Sigma Abilities grow more powerful: 5 unique Sigma Abilities
- 5 Weapon types
- Single Map: Tokyo
- Time of Day: Dusk

Operators

Early Access includes 2 playable Operators that will scale to 5 Operators, each with a unique primary weapon and Sigma Ability. Players can switch Operators on respawn to adapt to match conditions and team needs

Core Player Systems

The Early Access version includes:

- Skill-Based Matchmaking
- Weapon Loadout System
- Account Progression System

Additional social features are planned for future updates, including Steam Friends integration and voice chat.

Supported Languages: English

Important Notes
- Stockpile is the only playable mode at Early Access launch
- There are no bots, private matches, or training modes currently available
- Some content received in Early Access will be reset or changed upon full release ”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Shrapnel will remain free-to-play during both Early Access and full release.

Optional purchases include:

Free and paid Battle Passes Cosmetic items Unlocking additional Operators (which can also be earned through Battle Pass progression) Operator progression and leveling options

The range of purchasable content will expand over time, but all core gameplay remains accessible without purchase.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Community involvement is a core part of our Early Access plan.

We will maintain and regularly update a public Roadmap so players can clearly see what content and features are coming in the weeks ahead. Each week, we will communicate upcoming updates and let the community know what to expect.

We also plan to host scheduled play sessions where members of the community can test new content directly with the development team, allowing us to gather first-hand feedback. In addition, we will provide clear channels for written feedback and ensure the team actively reviews and responds where appropriate.

When community feedback meaningfully shifts our priorities, we will update the Roadmap to reflect those changes and keep players informed.”
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Main SHRAPNEL

Main Percuma
 
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Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

Enter the Sacrifice Zone

The year is 2043. Five years ago, asteroid Sigma-38 collided with the Moon, carving a 500km-wide band of devastation across Earth. This is the Sacrifice Zone, where lunar meteorites still rain down, bringing fresh deposits of Sigma—a volatile element with world-altering potential.

The Valdacha Corporation walled off the sector to halt the initial looting chaos and has now authorized the first sanctioned Sigma Recovery Operation.

Your mission: Deploy in a 4-person squad, secure the Sigma, and get out. But you aren't the only squad looking for a payout. The competition is armed, the environment is hostile, and the true power of Sigma remains unknown. 

Stockpile: a 4v4 objective-based FPS with Operator abilities

A 4v4 objective-based FPS built around strategy, coordination, and risk management. In the flagship mode, Stockpile, your squad must secure and deposit 300 grav-kilos of Sigma before the enemy.

  • Scavenge the Craters: Wait for lunar meteorites to impact the Zone. Rush the craters, secure the fresh Sigma, and transport it to your Grav-Sync. But watch your timing—get too close to an impact, and you're dead.

  • Raid the Rival: Feeling aggressive? Assault the enemy base, steal Sigma directly from their Grav-Sync, and run it back to yours.

The Power of Sigma

Sigma isn't just the score—it's the source of your power.

  • Dynamic Progression: Depositing Sigma empowers your Operator's abilities during the match. The more your team secures, the stronger you become.

  • The Blackout Risk: If the enemy steals your stockpile and it hits zero, your abilities deactivate immediately. Recover Sigma to bring your systems back online.

  • Marked For Death: Carry too much Sigma and you're marked on the enemy's map with glowing footprints trailing behind you. Bank often to stay hidden, or go for the big score and become everyone's priority target?

Pick Your Operator

Choose and evolve your Operator to fit your playstyle or your squad's needs.

  • Operator Progression: Unlock Operator perks that reflect your growing mastery and reinforce specific roles—mobility, recon, defense, or disruption.

  • Evolving Abilities: Deploy unique Sigma skills that upgrade in real-time as your squad secures deposits during a match.

  • Flexible Roles: Adapt to the team composition - switch Operators during respawns to counter enemy tactics.

Master Your Operator: Perks and Traits Progression

  • Customize your Operator: Every match earns experience for your Operator, unlocking permanent access to powerful Traits and specialized Perks.

  • Fine-Tune Your Stats with Traits: Build your core capabilities by selecting Traits that permanently boost Health, Movement Speed, Stamina, or Jump Height.

  • Forge a Unique Playstyle with Perks: Choose from random Perk draws to gain game-changing bonuses, such as faster reloads while carrying Sigma or increased damage when raiding enemy grav-syncs.

Stay Sharp

  • Shifting Objectives: Grav-Sync deposit points relocate throughout the match, forcing constant adaptation in routing and defense.

  • Unlimited Respawns: The fight doesn't end until the contract is filled. Respawn on a short timer and swap Operators mid-match to counter enemy tactics.

  • Unpredictable Storms: Meteor strikes deposit fresh Sigma at random locations, creating high-intensity hotspots.

Objective-Driven Intensity – Kills help, but securing Sigma wins. Routing, timing, and positioning determine victory.

Emergent Combat – Rotating spawns, shifting objectives, and unpredictable storms reshape each match in real time. 

Strategic Depth – A near-future arsenal where gun skill meets strategic coordination.

Early Access Launching March 12, 2026: Wishlist now to join the first wave of Operators.

Penerangan Kandungan Dewasa

Pembangun menerangkan kandungan ini seperti berikut:

This game contains:
- Depictions of combat with firearms and explosives
- Depictions of injury and blood during combat encounters
- Blood effects during combat

The game does not include sexual content, nudity, or violence against minors.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i5-9600
    • Memori: 16 GB RAM
    • Grafik: NVIDIA GeForce GTX 1080 Ti
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 25 GB ruang tersedia
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian

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