Introduction to 3D Prop Modeling and Design - Viking Armor and Weapons
In 26 detailed videos you will get a fantastic introduction to prop modeling with 3D Studio Max. Additionally you will learn valuable techniques within Adobe Photoshop for concept creation and image compositing. Also covered are retopology techniques with ZBrush, and lighting setup and rendering with VRay 3.0 for 3DsMax.

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关于此视频

With over 9 hours of video tutorials broken into 26 different chapters “Introduction to 3D Prop Modeling and Design – Viking Armor and Weapons” is a great learning resource for new or veteran digital artists. With over 15 years of professional experience in games and film, author Seth Thompson, showcases here how he concepts and models in 3DsMax, Adobe Photoshop, ZBrush and VRay.

Demonstrated in these videos Seth will take you step by step through his entire 3D prop creation process from initial concept to final model. Not only will you be introduced to countless powerful tools and techniques that can be added to your design and modeling skill set, but viewers will also be treated to other beneficial topics such as the importance of reference images, composition, time management and project organization.

Author Seth Thompson currently lives and works in Southern California where he supervises and creates digital environments and props for high quality video game cinematics. Seth’s credits include cinematic work for Warcraft III: Reign of Chaos, StarCraft II: Wings of Liberty, Diablo III, Overwatch, Final Fantasy XII and Final Fantasy: Advent Children.

Downloadable Bonus Content:

When you purchase this tutorial you will also receive the final UVW mapped, production ready model files created for this class. For your convenience, 3DsMax, Maya, and OBJ files of the weapons and armor have been provided to suit your modeling workflow. These are free to use on your own personal and professional projects.

Additionally, you will receive a collection of final render and reference images created for the class. Also included are several detailed Adobe Photoshop PSD files showcasing the various stages of asset development, including the final photoshop “Photo-bashing” concept PSD.

Although the included material can be used on your personal and professional projects, it cannot be repackaged, or resold in any format per copyright restrictions.

Be sure to watch the video tour of the downloadable content available with your purchase.

Video Contents:

Chapter 01 - Introduction to Concept Modeling - 26 mins
Chapter 02 - Refining the Shield Model with New Details - 11 mins
Chapter 03 - Modeling the Viking Sword - 36 mins
Chapter 04 - Reviewing the Final Concept in Photoshop - 26 mins
Chapter 05 - Photoshop Concept Techniques, Tips and Tutorials - 21 mins
Chapter 06 - VRay Light and Camera setup - 20 mins
Chapter 07 - Modeling the Helmet and Protective Cheek and Nose Guards - 18 mins
Chapter 08 - Modeling the Helmet Horns - 28 mins
Chapter 09 - Modeling the Helmet Brow Ornaments - 31 mins
Chapter 10 - Adding a Brow Crest and Shape Modification with Deformers - 22 mins
Chapter 11 - Modeling a Helmet Interior and Adding Bolts to the Helmet - 25 mins
Chapter 12 - Final Sword Model Revisions and UVW Mapping - 33 mins
Chapter 13 - Necklace and Pendant Modeling and UVW Mapping - 18 mins
Chapter 14 - Cloth Banner Design and Modeling - 25 min
Chapter 15 - Modeling Cuts and Tears into the Banner - 18 mins
Chapter 16 - Modeling Ridges on the Banner Trim - 17 mins
Chapter 17 - UVW Mapping the Banner - 14 mins
Chapter 18 - Project Organization and Execution - 11 mins
Chapter 19 - Mesh Preparation for Sculpting and the Importance of Edge Creasing - 13 mins
Chapter 20 - Shield Finalization with Bolts, Handles and Supports - 22 mins
Chapter 21 - Leather Strap Modeling for the Axe Handle - 19 mins
Chapter 22 - Leather Strap Modeling for the Axe Shaft - 16 mins
Chapter 23 - UVW Mapping the Axe - 12 mins
Chapter 24 - UVW Mapping the Shield - 23 mins
Chapter 25 - UVW Mapping the Helmet - 27 mins
Chapter 26 - Final Compositing with Photoshop and Magic Looks Builder - 15 mins

Software Demonstrated:

3DsMax 2015
Adobe Photoshop CS6
ZBrush 4r7
VRay 3.0
Magic Looks Builder
init_data: 0.0417, render: 0.0417

系统需求

Windows
macOS
SteamOS + Linux
    最低配置:
    • 操作系统 *: Windows 7
    • 处理器: 英特尔酷睿 2 处理器或相同性能的 AMD 处理器
    • 内存: 1 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 200 MB 可用空间
    • 附注事项: 5Mbit/s 的网络带宽适合 540p,3Mbit/s 的网络带宽适合 360p。
    推荐配置:
    • 操作系统: Windows 10
    • 处理器: 推荐搭载英特尔酷睿 I3 和以上的处理器,或相同性能的 AMD 处理器播放 1080p 高清视频
    • 内存: 2 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 附注事项: 12Mbit/s 的网络带宽适合 1080p,8Mbit/s 的网络带宽适合 720p。
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
    最低配置:
    • 操作系统: Mac OSX 10.7
    • 处理器: 英特尔酷睿 2 处理器或相同性能的 AMD 处理器
    • 内存: 1 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 200 MB 可用空间
    • 附注事项: 5Mbit/s 的网络带宽适合 540p,3Mbit/s 的网络带宽适合 360p。
    推荐配置:
    • 操作系统: Mac OSX 10.10+
    • 处理器: 推荐搭载英特尔酷睿 I3 和以上的处理器,或相同性能的 AMD 处理器播放 1080p 高清视频
    • 内存: 2 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 附注事项: 12Mbit/s 的网络带宽适合 1080p,8Mbit/s 的网络带宽适合 720p。
* 2024 年 2 月 15 日(PT)起,Steam 客户端将不再支持 32 位游戏及 macOS 10.14 或更低版本。
    最低配置:
    • 操作系统: Linux Ubuntu 12.04 或更高版本,SteamOS 2.20 或更高版本
    • 处理器: 英特尔酷睿 2 处理器或相同性能的 AMD 处理器
    • 内存: 1 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 200 MB 可用空间
    • 附注事项: 5Mbit/s 的网络带宽适合 540p,3Mbit/s 的网络带宽适合 360p。
    推荐配置:
    • 操作系统: Linux Ubuntu 12.04 或更高版本,SteamOS 2.20 或更高版本
    • 处理器: 推荐搭载英特尔酷睿 I3 和以上的处理器,或相同性能的 AMD 处理器播放 1080p 高清视频
    • 内存: 2 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 附注事项: 12Mbit/s 的网络带宽适合 1080p,8Mbit/s 的网络带宽适合 720p。

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