Endorphin Vice is a physics-based sandbox game for exploring realistic gore and wound reactions. Customize your environment with tactically designed objects and gear. Play as a vigilante, using military tactics and tools to create and test various scenarios and effects.

想要将此项目添加至您的愿望单、关注它或标记为已忽略,请先登录

抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“"Early Access allows the community to play the game and provide valuable feedback before the final release. This will help us improve the game and fix any bugs, as well as add more content and features based on player suggestions. The full version of the game will have more maps, characters, and military equipment, as well as improved fights, balance, and bullet impact.”

这款游戏的抢先体验状态大约持续多久?

“it will be available in early access for 3-4 years, during this time, it will receive regular updates, improvements, and bug fixes. The dev will be working closely with the community to make sure that the final version of the game meets the expectations of the players. Keep in mind, the release date may vary and the early access period might increase or decrease depending on the development progress.”

计划中的完整版本和抢先体验版本到底有多少不同?

“Endorphin Vice is the ultimate choice for those seeking a truly immersive and challenging gaming experience. With its realistic death physics simulation, advanced balancing system, and an array of military-grade weapons and equipment, this sandbox will keep you on the edge of your seat. The game features a vast open-world to explore, complete with multiple maps and a wide variety of characters. The new improved version will have even more features such as new maps and characters, improved fighting mechanics, and a more advanced bullet impact system that takes into account the type of caliber used. The ragdoll system has also been greatly improved for a more realistic experience. Don't miss out on the action, get Endorphin Vice today and take your gameplay to the next level!”

抢先体验版本的现状如何?

“"The current state of the game is very playable, with a range of features and activities for players to enjoy. You can see NPC wars, spawn dummies, and play in the playground to experiment with the physics and have fun with the customizable characters. The game also offers a range of military equipment and weapons to add realism and variety to the gameplay. The physics engine is robust and allows for realistic movements and interactions between objects. Overall, the game offers a fun and engaging experience for players to explore and enjoy."”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“"The game will be priced differently during and after Early Access. The Early Access version will be available at a lower price, while the full version will have a higher price to reflect the additional content and features.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We are committed to involving the community in the development process and welcome suggestions and feedback from players. Players can contact us on our Discord server or YouTube channel to share their ideas and suggestions for the game.https://www.youtube.com/channel/UC1WFBXpXCnH7Mq7A5MeF4eQ
"We are excited to release the game in Early Access and look forward to hearing from the community. Thank you for your support and we hope you enjoy the game!"”
了解更多
不支持简体中文

本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

购买 Endorphin Vice

 
查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

关于此游戏

ENDORPHIN VICE 

RAGDOLL

Endorphin Vice runs one of the most advanced ragdoll systems in any sandbox game. Bodies react. Every character is built with precise, anatomically distributed weight, so physics behave exactly as they should under impact, gravity, and force.

Enemies collapse, stumble, grab at walls, and hit the ground differently every single time depending on the caliber, velocity, and angle of the hit. Critical impacts to the head or neck can trigger brain aneurysms, sending targets into a ragdoll coma. Cardiac arrest from extreme stress forces a full ragdoll collapse. Even the player ragdolls and can recover.

GORE PROCEDURAL.

Every shot generates procedural mesh flesh deformation in real time. The wound reacts to exactly where you hit, what caliber you used, and how fast the round was traveling. The body bleeds out dynamically, staining walls, floors, and the surrounding environment with spreading blood pools that grow over time. New blood splatter tech interacts with surfaces and geometry realistically.

Dismemberment logic reflects the actual physics of the impact. High-caliber rounds penetrate and can take multiple enemies in a single shot. Gore System 2.0 fixed all legacy clipping issues and pushed the brutality further than ever before, including a dedicated chainsaw with its own execution animations and a fully overhauled machete suite.

MELEE 

Every punch carries real physical weight. Hit enemies until they bleed from the nose. Drop them with a knockout. Then walk up to a downed, ragdolled enemy and finish it with a head stomp.

Throw knives and axes with ultra-realistic physics. Weight, rotation, velocity, and impact are all fully simulated. Get close enough and the character automatically stabs downward, pinning the weapon into the target. No scripted hits. Physics only.

COMPLEX TRAUMA MEDICAL SYSTEM

Surviving requires managing the full physiological cascade of combat trauma:

  • Agony System: visual shock post-impact, permanent blur below 25% HP

  • Cardiac Arrest: exceed 240 BPM from stress, bleeding, or drug abuse and your heart fibrillates. Instant clinical death.

  • Brain Aneurysm / Coma: critical head impacts trigger neurological overload and ragdoll coma states

  • Tourniquet: stops arterial bleeding instantly, but spikes your BPM

  • Adrenaline Syringe: ignore pain and sprint with a shattered pelvis. Spam it and die of a drug-induced heart attack.

  • Mannitol (Cranial Auto-Injector): the only way to pull yourself out of a coma

TACTICAL AI  

Civilians react. If you start throwing hands in the streets, some will swing right back. The AI has been entirely rebuilt: enemies hear gunshots, footsteps, and impacts. They investigate last known positions, search dynamically, flank, and hunt. Police units follow strict behavioral logic. Civilians flee to the safest available position. NPCs who get shot will try to grab your barrel before they go down.

REAL BALLISTICS

Every bullet is a physical projectile. Real gravity drop, wind deviation, material-based penetration, and true travel time. A real-time ballistic HUD displays live calculation data. High-caliber rounds punch through cover and chain into multiple targets.

SANDBOX SYSTEMS

  • Infinite Procedural CQB Mode: millions of RNG room combinations, zero pre-baked layouts, random day/night generation. No memorization. Pure reaction.

  • Brutal Wave-Based Horde System: dynamic, fully optimized enemy waves that hunt you down

  • Physics Helicopter: real lift, drag, torque, inertia, and crash behavior

  • 100% Physics Vehicles: weight distribution, tire friction, suspension, destructible wheels with air loss

  • Physics Doors: breakable, kickable, breachable, lockable. No animations. Pure physics.

  • Kamikaze and Bomber Drones: strategic air assets

  • Woods Sandbox Map: vast open environment for large-scale tactical scenarios

  • Surface-Based Sliding: physics-driven slide affected by angle, friction, and speed. Shoot while sliding.

PROCEDURAL MOVEMENT AND WEAPON SYSTEMS

  • Procedural weapon sway with breathing micro-motions and weight shift

  • Realistic aiming hand tremors that intensify after damage or sprinting

  • Dynamic shoulder switching and corner peeking

  • Weapon wall-clip prevention: the barrel cannot pass through surfaces

  • Momentum-based directional dodging system

  • Procedural back-lean on sloped surfaces

  • Dynamic crosshair that turns red on hit

PERFORMANCE

Endorphin Vice uses an intentionally stylized, low-mid-poly art direction. Every GPU cycle saved on rendering goes directly into the physics simulation. A built-in Hardware Inspector checks your CPU, RAM, and VRAM before launch and gives you a green/yellow/red readout so you know exactly what to expect.

Recent optimizations delivered a 33% reduction in per-frame character cost and a raw +20 to 60 FPS boost on most hardware. Real-time memory usage has been reduced by 62%. Loading times are up to 2.5x faster.

CONTROLLER AND HANDHELD SUPPORT

100+ customization options including hats, glasses, shirts, pants, tactical gear, helmets, and more. The game expands continuously. One developer. Every bug reported gets fixed fast.

Join the Discord for constant updates and direct bug reporting.

成人内容描述

开发者对内容描述如下:

spilled blood, gunshot wounds, bone breaks,shooting guns,punching ,dying in pain,etc

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: windows 10
    • 处理器: intel i3 7
    • 内存: 8 GB RAM
    • 显卡: nvidia 1660
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
    • 附注事项: you may need to install dx from microsoft
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: windows 10
    • 处理器: intel i7 5
    • 内存: 16 GB RAM
    • 显卡: rtx 3060
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
    • 附注事项: you may need to install dx from microsoft

Endorphin Vice 的顾客评测 查看语言细分表 关于用户评测 您的偏好

总体评测:
褒贬不一 (2,729 篇评测)
简体中文评测:8
近期所有语言的评测:211 褒贬不一




为了方便筛选,评测数量足够生成语言特定总体评价的语言已在下方单独列出。




要查看某个日期范围内的评测,请在上方图表中点击并拖动选定的范围或是点击某特定时间柱。




按用户的游戏时间筛选此评测撰写时的评测:



无最低限制无最高限制

按选择的显示顺序显示评测





了解更多
筛选条件
排除跑题评测活动
游戏时间:
大部分在 Steam Deck 上
操作系统:
CPU:
GPU:
设备类型: